@startuml
sprite $dialpad [48x48/16] {
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}


!define MATERIAL_DIALPAD(_alias) ENTITY(rectangle,black,dialpad,_alias,MATERIAL DIALPAD)
!define MATERIAL_DIALPAD(_alias, _label) ENTITY(rectangle,black,dialpad,_label, _alias,MATERIAL DIALPAD)
!define MATERIAL_DIALPAD(_alias, _label, _shape) ENTITY(_shape,black,dialpad,_label, _alias,MATERIAL DIALPAD)
!define MATERIAL_DIALPAD(_alias, _label, _shape, _color) ENTITY(_shape,_color,dialpad,_label, _alias,MATERIAL DIALPAD)
skinparam folderBackgroundColor<<MATERIAL DIALPAD>> White
@enduml